Bereavement Project Update 12/08/14

Hello Internet!

Below you will find a video update for our most recent build of Bereavement.




Additionally, the following is the change log for this merge:
-Added sound to battle scenes (Tsimcha Lor)
-Updated Reaper v2 scene (Tsimcha Lor)
-Updated player prefab (Tsimcha Lor)
-Added enemy attack button for testing (Tsimcha Lor)
-Activated Fixed Angle rigidbody for player and enemy in Combat Testing and Reaper_v.2 scene (Tsimcha Lor)
-Edited CombatSystem script: Load Battle to Reaper to Game Over scenes (Tsimcha Lor)
-Fixed some Yellow warnings in combat scripts (Tsimcha Lor)
-Added Asset Environment_Prop_Payphone.png (Darrin Alston Jr.)
-Added Asset Animation_EmenyTeddy_Roar_Attack.anim (Darrin Alston Jr.)
-Added Asset Animation_EmenyTeddy_Roar_Attack.png (Darrin Alston Jr.)
-Added Asset Animation_EmenyTeddy_Roar_Attack.controller (Darrin Alston Jr.)
-Added Asset Animation_EmenyTeddy_Idle.anmi (Darrin Alston Jr.)
-Added Asset Animation_EmenyTeddy_Idle.png (Darrin Alston Jr.)
-Added Asset Animation_EmenyTeddy_Idle.controller (Darrin Alston Jr.)
-Added Asset General_Systems_Credits.cs (Josh Albers)
-Added Asset creditTrial scene (Josh Albers)
-Added Asset Environment_System_ScreenFader.prefab (Josh Albers)
-Added Asset General_Systems_SceneFadeInOut.cs (Josh Albers)
-Added enemy encounter to Level 1 Room 1 scene (Anthony Turtenwald & Mario Love)
-Added enemy encounter to Level 1 Room 2 scene (Anthony Turtenwald & Mario Love)
-Added enemy encounter to Level 1 Room 3 scene (Anthony Turtenwald & Mario Love)
-Added Asset Environment_Background_Steam.ogg (Jacob Dering)
-Added Asset Character_PlayerCharacter_Hit.ogg (Jacob Dering)
-Added Asset Character_PlayerCharacter_Grunt3.ogg (Jacob Dering)
-Added Asset Character_PlayerCharacter_Grunt2.ogg (Jacob Dering)
Character_NonPlayerCharacter_GenericEnemyAttack3.png (Darrin Alston Jr.)
Character_NonPlayerCharacter_GenericEnemyAttack4.png (Darrin Alston Jr.)
Character_NonPlayerCharacter_GenericEnemyAttack5.png (Darrin Alston Jr.)
Character_NonPlayerCharacter_GenericEnemyAttack6.png (Darrin Alston Jr.)
Character_NonPlayerCharacter_GenericEnemyIdle3.png (Darrin Alston Jr.)
Character_NonPlayerCharacter_GenericEnemyIdle4.png (Darrin Alston Jr.)
Character_NonPlayerCharacter_GenericEnemyIdle5.png (Darrin Alston Jr.)
Character_NonPlayerCharacter_GenericEnemyIdle6.png (Darrin Alston Jr.)
-Added Asset Loot_System_PickupItemWithKey.cs (Everett "Vett" Jones)
-Added Asset Enviornment_System_DestroyItem (Everett "Vett" Jones)
-Added Asset Loot_System_PickupItemTrans.cs (Everett "Vett" Jones)
-Added sound to Loot_System_PickupItemWithKey.cs (Mario Love)
-Removed random enemy in Level 1 Corridor (Tsimcha Lor)
-Added asset Battle 1 scene (Tsimcha Lor)
-Added asset Battle 2 scene (Tsimcha Lor)
-Added asset Battle 3 scene (Tsimcha Lor)
-Level 1 Room 1 random enemy is Battle 1 (Tsimcha Lor)
-Level 1 Room 2 random enemy is Battle 2 (Tsimcha Lor)
-Level 1 Room 3 random enemy is Battle 3 (Tsimcha Lor)
-Edited General_Systems_CombatSystem (Tsimcha Lor)
-Added Fight Enemy bool in General_Systems_Combat under BattleGUI (Tsimcha Lor)
-Added Reaper bool in General_Systems_Combat under BattleGUI (Tsimcha Lor)
-Changed scene transition to Level 1 Corridor in Combat Testing scene (Tsimcha Lor)
-Added asset Environment_Background_Grass (Darrin Alston Jr.)
-Changed Enviroment_Systems_SceneTrans 2 for interaction GUI pop up "E" (Eric Oshefsky)
-Changed General_Systems_CombatSystems for simultaneous reaper and player insanity transformation (Eric Oshefsky)
-Changed Character_PlayerCharacter_BattleGUI to prevent attack button spamming (Eric Oshefsky)
-Added Insanity mode to Level 1 Room 1, 2 and 3 (Anthony Turtenwald)
-Added asset Loot_System_LockandKey.cs (Everett "Vett" Jones)
-Added asset Character_PlayerCharacter_LeftFoot.ogg (Everett "Vett" Jones)
-Added asset Character_PlayerCharacter_RightFoot.ogg (Everett "Vett" Jones)
-Added asset Teddy Bear scene (Tsimcha Lor)
-Changed battle scenes to load level after battle end (Tsimcha Lor)
-Added asset Texture_Environment_WoodenFloor (Darrin Alston Jr.)
-Added Environment_Prop_TeddyBear to Level 1 Corridor (Tsimcha Lor)
-Populated Level 2 Room 2 (Eric Hosler)
-Changed Level 1 Corridor exit door to change scene on press "e" (Steve Chepp)
-Changed Level 1 Room 1 exit door to change scene on press "e" (Steve Chepp)
-Changed Level 1 Room 2 exit door to change scene on press "e" (Steve Chepp)
-Changed Level 1 Room 3 exit door to change scene on press "e" (Steve Chepp)
-Changed Level 2 Room 1 exit door to change scene on press "e" (Steve Chepp)
-Changed Level 2 Room 2 exit door to change scene on press "e" (Steve Chepp)
-Populated Level 2 Room 3  (Anthony Turtenwald & Mario Love)
-Populated Level 2 Corridor (Anthony Turtenwald & Mario Love)
-Added empty scene Level 3 Corridor (Steve Chepp)
-Added empty scene Level 4 Corridor (Steve Chepp)
-Added empty scene Level 5 Corridor (Steve Chepp)
-Added empty Level 3 Room 1 (Steve Chepp)
-Added empty Level 3 Room 2 (Steve Chepp)
-Added empty Level 3 Room 3 (Steve Chepp)
-Added empty Level 4 Room 1 (Steve Chepp)
-Added empty Level 4 Room 2 (Steve Chepp)
-Added empty Level 4 Room 3 (Steve Chepp)
-Added empty Level 5 Room 1 (Steve Chepp)
-Added empty Level 5 Room 2 (Steve Chepp)
-Added empty Level 5 Room 3 (Steve Chepp)

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