Bereavement Project Update 11/15/14

Hello Internet!

Below you will find a video update for our most recent build of Bereavement.

Additionally, the following is the change log for this merge:

-Added asset Character_Combat_Walk1 (Tsimcha Lor)
-Added visual representation of PC and NPC health (Eric Oshefsky)
-Added scene Main Menu (Tsimcha Lor)
-Added asset General_Systems_MainMenu (Tsimcha Lor)
-Added asset Loot_RangedWeapon_KittenCannonReload.ogg (Jacob Dering)
-Added asset Loot_Collectable_Key.ogg (Jacob Dering)
-Added asset Environment_Background_CreakDoor.ogg (Jacob Dering)
-Added asset Environment_Background_DoorKnob.ogg (Jacob Dering)
-Added asset Environment_Background_RunningWater.ogg (Jacob Dering)
-Added asset Environment_Background_static.ogg (Jacob Dering)
-Added asset Character_PlayerCharacter_InsanityTransition.ogg (Jacob Dering)
-Added asset Character_PlayerCharacter_Walking2.ogg (Jacob Dering)
-Added asset Character_Universal_Attack.ogg (Jacob Dering)
-Changed Level 1 Corridor to accept Enviroment_Systems_SceneTrans to main menu (Steve Chepp)
-Added music to main menu scene (Steve Chepp)
-Added TV static audio to Level 1 Room 2 (Steve Chepp)
-Added TV static audio to Level 1 Room 3 (Steve Chepp)


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