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Showing posts from November, 2014

Nyds Army V3

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This post covers version 3 of our Tyranid army for play testing. If you would like to know more about this project, please view my first post/video for this class, which can be found HERE 









As promised, go HERE to see the PDF of our third Nyds Army

Note: This PDF was created using the software suite Army Builder by Lone Wolf Development.

Nyds Army V2

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This post covers version 2 of our Tyranid army for play testing. If you would like to know more about this project, please view my first post/video for this class, which can be found HERE 







As promised, go HERE to see the PDF of our second Nyds Army

Note: This PDF was created using the software suite Army Builder by Lone Wolf Development.

Morrowind MDA analysis v3

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Hello Everyone,

This will be the final post I make on my Morrowind MDA analysis, as it will cover the Aesthetics portion of the process.  If you would like to have a more in-depth understanding of the MDA, you can see my previous Morrowind MDA post HERE and/or see the link at the bottom of this post, which has a link directly to the original MDA paper.











The Elder Scrolls: Morrowind
Mechanics list
-Character System
-Player Character (PC) System          -Character stat             -Stat modifier(s)                   -Potions                   -Enchantments on wearable items (e.g., clothing, armor, etc...)                   -Racial Traits                   -Birth Signs -Character attributes             -Gender             -Race -Character skills (e.g., lock picking, speech craft, weapon proficiency, etc...)             -Skill Modifier(s)                   -Potions                   -Enchantments on wearables                   -Stats                   -Attribute(s)
-Non-Player Character (NPC) System -Essent…

Morrowind MDA analysis v2

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Hello Everyone,

This post is the follow-up to my Morrowind MDA Mechanics analysis. This analysis will be of a dynamic that can occur within the game. I cleaned up the Mechanics section of the analysis and wrote a dynamic situation that can occur within the game. If you would like to have a more in-depth understanding of the MDA, you can see my previous Morrowind MDA post HERE and/or see the link at the bottom of this post, which has a link directly to the original MDA paper.











The Elder Scrolls: Morrowind
Mechanics list
-Character System
-Player Character (PC) System          -Character stat             -Stat modifier(s)                   -Potions                   -Enchantments on wearable items (e.g., clothing, armor, etc...)                   -Racial Traits                   -Birth Signs -Character attributes             -Gender             -Race -Character skills (e.g., lock picking, speech craft, weapon proficiency, etc...)             -Skill Modifier(s)                   -Potions                …