Bereavement Project Update 11/21/14

Hello Internet!

Below you will find a video update for our most recent build of Bereavement.




Additionally, the following is the change log for this merge: 

-Updated All combat related scripts (Tsimcha Lor)
-Added asset new Loot_RangedWeapon_KittenCannon animations (Tsimcha Lor)
-Added asset Character_EnemyCharacter_OrbAttack (Darrin Alston Jr.)
-Added asset Character_EnemyCharacter_OrbAttack_0 (Darrin Alston Jr.)
-Added asset Character_EnemyCharacter_OrbAttack_19 (Darrin Alston Jr.)
-Added asset Character_EnemyCharacter_Projectile (Darrin Alston Jr.)
-Added asset Character_EnemyOrbAttack (Darrin Alston Jr.)
-Added asset GeneralSystems_Prop_InsanityBarGuage (Darrin Alston Jr.)
-Added asset GeneralSystems_Prop_InsanityBarSansGuage (Darrin Alston Jr.)
-Added asset Character_Enemy_AttackMeter.cs (Tsimcha Lor)
-Added asset Animation_EnemyCharacter_OrbAttack (Tsimcha Lor)
-Added asset Character_PlayerCharacter_Insanity.cs (Tsimcha Lor)
-Changed Character_PlayerCharacter_BattleGUI.cs to accept turn based combat (Eric Oshefsky)
-Changed Character_PlayerCharacter_BattleGUI.cs to prevent attack button spamming (Eric Oshefsky)
-Changed General_Systems_CombatSystems.cs to accept turn based combat (Eric Oshefsky)
-Changed General_Systems_EnemyHealth.cs to prevent health bar size issues (Eric Oshefsky)
-Changed General_Systems_PlayHealth.cs to prevent health bar size issues (Eric Oshefsky)
-Changed Character_PlayerCharacter_BattleGUI.cs to prevent attack button spamming (Eric Oshefsky)
-Added asset EnemyPlaceHolder_Combat_Attack1 animation (Darrin Alston Jr.)
-Changed asset EnemyPlaceHolder_Combat_Idle1 animation (Tsimcha Lor)
-Added game over scene (Anthony Turtenwald & Mario Love)
-Added reaper combat scene (Anthony Turtenwald & Mario Love)

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