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Showing posts from February, 2014

CSG-110 Vidcon 3, The good, the bad and the funny....

Last night my team and I had our third video conference call, which was generally a success. We covered a lot of information and had some good laughs. I will attach a link with the conference call in mp3 format, however, be aware that it is NSFW due to profanity and suggestive conversational themes. The main topics of conversation were our teams facebook page and a survey to collect pertinent data to our business model canvas, created by myself and my COO, Chris Rich.
We had some laughs, but also had to talk about some more serious items. One of our team members has accrued 2 reprimand accruals and if this trend continues, the need to cut him from the team may be present.
All and all it was a productive team conference.
Also, at the time of writing this, less than 24 hours since I finished creating the teams facebook page, we have 11 likes/followers and the survey has 16 responses since going live at approximately 1400 hours (2:00pm) today. Pretty good start.






Link to the survey is: He…

CSG-110-Alliances.

This post will recap my first few weeks of CSG intro 110. The first 10 minutes of the first day of class were amazing. The instructor was the kind of no bull shit instructor I have been wanting the whole time I have been enrolled at Milwaukee Area Technical College. Furthermore, he is also one of the most knowledgeable instructors in his field that I have seen to date. I am very much looking forward to this class.
We were split up into two teams in this class. The goal of the teams is by the end of the semester we need to have created a game development company, create a new Intellectual Property and account for a year of development in both profits and losses. The winning team will be the team with the most profitable game.
I was chosen as the team leader/CEO of the company. There are a few team members who have blown me away with their willingness to learn and contribute, but some that are not. Time will tell if this will lead to cutting people or not. Hopefully not.
We voted on an …

CSG-115 Quest-Real world design experience: Accepted.

So, this past two weeks in class we were split into groups and given the option to work on two different contract jobs. The options were a nursing simulator to be used in the Milwaukee Area Technical College Nursing program. The other was a museum quality old Milwaukee simulation. Our group was able to snag the Nursing simulation. This project was worked on by another group last semester, so a baseline Unity build was already completed with rudimentary functionality. I retrieved this build today and messed around with it a little... There is a lot of work to be done. I don’t think that this project will realistically be anywhere close to done when our 16 weeks with it are done. It is pretty cool so far tho. I will post some screen caps of it in my next entry. I will say however, that I was very confused by the GUI since I could not do anything but let my patient die... guess its a good thing I'm not a real doctor.
Anyway, until next time....

CSG 115, A humble beginning....

Oh, Lerpz, how I hate you....



This post will be a recap of my first few weeks of CSG Production 115.
Essentially, we had to do a game creation tutorial in Unity. The tutorial was Lerpz. It was a pain in the ass. Honestly, up until the last few steps it was fun. I had some bugs, but nothing that wasn’t fixable. Then I hit a brick wall. The final portion of the game has a section where you need to touch your space ship and a script goes into effect that allows you to essentially “get into” the ship and take off. The issues was that the collision detection was not acknowledging me touching the ship and as a result, not kicking into the final cinematic of the ship taking off. Unity was of little help with the error detection since I am a beginner when it comes to programming. I searched the code for hours, searched the object setting for even more hours, finally it came down to having to rewrite all the code in the program from scratch since I could not figure out the error. Anyway, after…

Prologue

The following turn of events is a chronicle. A chronicle of, of a tale of a story of an adventure.....

An adventure in game development!

It all started in January of 2014. Our protagonist, Steve, awakes from a deep slumber. Having only had about 5 hours of sleep, level 20 sandman appears. Sandman attacks with special "hit snooze button" attack. Steve must make a constitution check. Steve fails and takes 30 sleep damage. 15 minutes later.... Our protagonist, Steve, awakes from a deep slumber. Steve uses potion of Ito En Crispy Apple Black Tea. Steve bypasses level 20 Sandman and progresses to shower.
As you may have guesses, this blog will be a chronicle of my game development education at Milwaukee Area Technical College. I will attempt to make this as entertaining as possible and hopefully you will all enjoy it and maybe even learn something.