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Showing posts from 2016

Independent Contractor Review

As the year comes to an end, we will be making our final pushes for the school year. Some people will part ways and some wont. However, in the spirit of a functional company, we will be doing a review on everyone individually.
As such, I have made a fairly encompassing and succinct review form to optimize the process.
Its important to note on this one, that it has fillable sections that are not viewable on the iframe, so to really understand what I did, please download the PDF and play with the fillable areas.



IndieDB Game Page

THE LONG WAIT IS OVER!!!
I finally got things sorted out with the awesome team over at IndieDB and our page for our game is live. There were a bunch of things I needed to add to the page that, for a number of reasons I was not able to get in the amount of time given, and as such, the page was deactivated.  However, the IndieDB team was very helpful and understanding and we were able to get the page live.  The first public, pre-alpha release is up on there now and the second one will be coming in the next weeks. 
You can check out the site HERE

Who We Are

As we continue to gain steam and appear more and more in the public eye, it became more and more of a necessity to have a document that everyone could see that tells everyone who MBS is and what we are about in a clear and concise manner.
This gave birth to the "Who We Are" document.



Actor/Likeness Consent

Given that we have been bringing on people who are not developers for support roles such as voice acting and public appearances, it became apparent to me that we would need a separate actor contract.
Below you will find this exact contract, complete with bonus entitlement.



IP Ownership Assignment

I drafted up an Intellectual Property Assignment contract back at the beginning of Capstone due to the game idea that was voted on, not being my idea. Given that this is a true company, the need for the ownership and control of the IP to be under the company, and not a contractor was paramount. Below you will find my IP ownership assignment that transfers ownership and rights of the game to the company.



We have company Polo's!!!

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The company polo's arrived in the mail today! Now starts the long and arduous process of invoicing, money collecting and distribution.



Indie DB Profile

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I have also begun work on an Indie DB profile for us (See below).

Like the Angels List and F6S profiles, it is also currently in draft mode, but when it goes live, I will update this post to include the link and finished images. 
What is Indie DB?  Indie DB is a community of independent developers and fans of independent games in which we are able to directly communicate with fans and players. It allows us to show off work very early, establish a solid feedback loop, showcase early builds and so much more. For an independent developer it is a must!


F6S Profile

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I have now begun work on anF6S profile for us (See below).

Like the Angels List, it is also currently in draft mode, but when it goes live, I will update this post to include the link and finished images. 
What is F6S?  F6S is similar to Angels List in that it is an online resource for investments. However, where it differs is in the fact that it targets Venture Capitalists and other kinds of investors other than Angels. It is also geared a little more towards projects than companies as a whole, but showcasing our portfolio here will be of great benefit.


Angels List

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I have officially started working on an Angels List profile for us (See below).

It is currently in draft mode, but when it goes live, I will update this post to include the link and finished images. 
What is Angels List?  Angels List is an online resource for Angel investors to easily view companies and projects and invest in them. It streamlines the process of the initial investor ceremony exponentially and also exposes you to investors that would not otherwise have access to you. 

Mad Badger Studio Handbook Updated

As we continue development, there became a growing need to update the contractor handbook to account for attendance issues we were encountering during the actual the class period. Below you will find the updated contractor handbook that introduces the new attendance policy. I also made this policy an attachment so when/if we change the policy, it negates the need for everyone to update the entire handbook. This method allows me to only need the attachment itself resigned.


Waiver of compensation contract

As we continued development, I realized that it would be very important to provide team members the ability to opt out of our contractor agreement if they were only looking for and/or care about the internship credits. As such, I put together a little waiver or compensation contract that does essentially that and only that. Feel free to use it with our own company if you would like, sans our branding.