Unity Box Assignment
Hello Internet!
So, in one of my classes we were given an assignemnt to essentilly create a scene in Unity with up to 10 blank box game objects. We were to create a script to attach to each box that would assign a color to each box. The primary constraint/goal of this exercise/project was that the script must assign the color to each box. The following video will showcase my final product and below the video I will show the code I used (hint: its stupid simple).
the following is the (one, single) line of code used for the project
renderer.material.color = Color(Random.Range(0.0,1.0),Random.Range(0.0,1.0), Random.Range(0.0,1.0));
So, in one of my classes we were given an assignemnt to essentilly create a scene in Unity with up to 10 blank box game objects. We were to create a script to attach to each box that would assign a color to each box. The primary constraint/goal of this exercise/project was that the script must assign the color to each box. The following video will showcase my final product and below the video I will show the code I used (hint: its stupid simple).
the following is the (one, single) line of code used for the project
renderer.material.color = Color(Random.Range(0.0,1.0),Random.Range(0.0,1.0), Random.Range(0.0,1.0));
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