CSG-115 414 Interactive Studios FINAL Nursing simulator build

Hello internet!!!

This is the video showing off the the final build of the Nursing simulator our team will work on. We've come a long way





Below is the full change log.


414 Interactive Studios change log

Version 0.0.0001a (02/25/14)
    -Tweaked WSAD sensitivity (Shea Kampschroerampschroer)
    -Tweaked mouse sensitivity (Shea Kampschroer)
    -Added collision detection to patient bed (Shea Kampschroer)
    -Added collision detection to simulation room door (Shea Kampschroer)

Version 0.1.0001a (03/18/14)
    -Added crosshair GUI item (Anthony Turtenwald)
    -Fixed clipping issue where player would fall through the floor (Steve Chepp)
    -Fixed camera clipping plane issue (Steve Chepp)
    -Added box collider to corner cart (Steve Chepp)
    -Fixed sliding effect after releasing movement controls (Steve Chepp)
    -Re-skinned room walls (Eric Hosler)
    -Re-skinned door (Eric Hosler)
    -Added corner desk, computer and chair (Eric Hosler)
    -Moved corner cabinet (Eric Hosler)
    -Re-sized dry erase board to make writing more legible (Eric Hosler)
    -Fixed camera culling issues (Steve Chepp)

Version 0.1.0002a (03/29/14)
    -Added texture to computer desk (Anthony Turtenwald & Vett Jones)
    -Added texture to computer chair (Anthony Turtenwald & Vett Jones)
    -Added highlight script to some interactive set pieces (Anthony Turtenwald & Vett Jones)
    -Added script to handle removing of native mouse cursor when activated in monodeveloper (Steve Chepp)
    -Finished adding highlight script to interactive set piece (Steve Chepp)
    -Added placeholder interaction text to all highlighted objects (Steve Chepp)
    -Restructured unity editor build hierarchy to be less cluttered (Steve Chepp)

Version 0.1.0003a (03/30/14)
    -Resized/enlarged entire cardiac arrest scene (Ian Peterson)
    -Modified/improved lighting effects (Ian Peterson)
    -Improved exterior terrain (Ian Peterson)
  
Version 0.1.0004a (04/01/14)
    -Fixed infinitely recurring crosshair script and call light missing component errors (Steve Chepp)

Version 0.1.0005a (04/12/14)
    -Added sink/hand washing station to scene (Anthony Herbert)
    -Fixed multiple bugs within the build (Steve Chepp)
    -added placeholder medication cabinet GUI as a seperate scene (Shea Kampschroer)
   

Version 0.1.0006a (4/22/14)
    -Added custom door handle prefab to build assets (Matt Fields)
    -Added 6 assorted medicine bottle prefabs to build assets (Ethan Pawinski)
    -Changed box collider to mesh collider on hand washing station  (Steve Chepp)
    -Added object highlight script and use dialogue to hand washing station (Steve Chepp)
    -Updated start menu background to reflect new build (Steve Chepp)
   
   
Version 0.1.0007a (4/29/14)
    -Moved hand washing station in scene (Shea kampschroer)
    -Added game highlight script to phone and med cabinet keyboard (Steve Chepp)
    -Removed box colliders from all objects and replaced them with mesh colliders (Steve Chepp)
    -Added pickup script to "crosshair mouse follow script" (currently testable on the hospitalCart object(Anthony Turtenwald))
    -Added skinned keyboard FBX to the build and scene (Steve Chepp)
    -Added initial interaction GUI script (currently testable on hospitalBed object (Ian Peterson))

   
Version 0.1.0008a (5/6/2014)
    -added scale to scene (Jestus Buford)
    -updated credits to reflect current team (Steve Chepp)
    -updated start menu to reflect new scene (Steve Chepp)
    -added highlight scrpit to scale (Steve Chepp)

   
Version 0.1.0009a (05/08/2014)
    -fixed interaction GUI script so GUI only initiates when player presses "q" on an intractable highlighted game object (Ian Peterson)
    -removed start menu song due to copyright issues (Steve Chepp)
    -pulled out 1 drawer in the medicine cabinet and placed unskinned medication bottle in it for showcasing (Steve Chepp)
    -unified advanced interaction script for optimization purposes (Steve Chepp)
    -added placeholder color to the scale (Steve Chepp)
    -altered pop up prompts for game object highlight to better reflect the final product (Steve Chepp)

   
Version 0.2.0000a (05/13/2014)
    -mothership logo on computer screen (Anthony Turtenwald)
    -dialogue system error fixed (Steve Chepp)
    -glove box interaction pop up dialogue fixed (Eric Oshefsky)
   
   
Knows issues:
    -pickup script is not working on the medication bottle
    -advanced interaction script not calling on lower end computers
    -placeholder text still on each instance of drawer on medication cabinet for showcase purposes.
   
   

Chumbucket
    -mechanic to freeze the scene when in the GUI interaction screen
    -medication names and functions added
    -Final patient model to be fully rigged and usable in the scene 

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