CSG-115 Fun with Lerpz!!!
Hey everyone, I have been meaning to share this with you all. Below is a video of my Lerpz project. This is a free tutorial available on the Unity Asset Store and is actually a really good way to break into using Unity for the first time.
I had wanted to post a link to the asset store page for the project, but at this time it appears that the tutorial has been taken down from the asset store. If it comes back up, I will update this post.
I am also sharing my flowchart with you all.
Flowchart is below
and below is the pseudocode
Finally, if anyone wants to play my version of the game build, go here
Hope all of you enjoy!!
I had wanted to post a link to the asset store page for the project, but at this time it appears that the tutorial has been taken down from the asset store. If it comes back up, I will update this post.
I am also sharing my flowchart with you all.
Flowchart is below
and below is the pseudocode
play startScene
if press start
run main //"main" refers to the main game scene within Unity
else exit program
main()
playerInput movement //this states that the player is moving Lerpz around the level
encounter "fuelPickup"
if player fuel count > 0
--total player fuel count
else run cutsceneCamera1 event //this event drops the fence around Lerpz's ship
encounter "healthPickup"
if player health < 6
+3 total player health count
else if player health = 4
+2 total player health count
else if player health is = 5
++ total player health count
else +0 total player health count
encounter "copper"
if copper = copperBoss run "enounter "copperBoss"" loop
else run "enounter "copper"" loop
encounter "copper"
detailLoop()
Lerpz attack
if copper health count <= 0
copper dies
copper dropps <3 random pickups
else return
endLoop
detalLoop()
copper attacks
if Lerpz health count <=0
Lerpz dies
Lerpz respawns at last check point
else return
endLoop
encounter "copperBoss"
detailLoop()
Lerpz attack
if copperBoss health count <=0
copperBoss dies
copperBoss dropps =50 random pickups
else return
endLoop
detalLoop()
copperBoss attacks
if Lerpz health count <=0
Lerpz dies
Lerpz respawns at last check point
else return
endLoop
Lerpz encounters impoundFence
if fuel count = 0
&& cutsceneCamera1 has played
Lerpz may enter impoundFence
if Lerpz boards ship
then play cutsceneCamera2
if cutsceneCamera2 is complete
then play game over scene
&& close program
Finally, if anyone wants to play my version of the game build, go here
Hope all of you enjoy!!
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