One of the tools we used for this project was a program called Army Builder by Lone Wolf Development. This tool was invaluable for paper prototyping out our changes by being able to rapidly prototype various constraints within the game its self. The following is a video showcasing some of the functionality of the tool:
I would like to share with everyone some stuff that I have been working on in one of my classes. In this class we were presented with the paper "MDA: A Formal Approach to Game Design and Game Research" and given the basics of what the MDA analysis actually is. I went beyond and did even more research into this and found it very helpful for future projects. For those who do not know, the MDA (Mechanics, Dynamics, Aesthetics) Analysis is a paper that was published by Robin Hunicke, Marc LeBlanc, Robert Zubek, in which they present the first truly objective process for analyzing whether a game is "good" or not. There have been refinements to this over the years, but the core principles remain the same. Over the course of the next three videos for this class, I will explain each core principle and show how it applies to each project I have done for this class. The project was to pick a game and analyze it from the MDA perspect…
Hey everyone, I have been meaning to share this with you all. Below is a video of my Lerpz project. This is a free tutorial available on the Unity Asset Store and is actually a really good way to break into using Unity for the first time.
I had wanted to post a link to the asset store page for the project, but at this time it appears that the tutorial has been taken down from the asset store. If it comes back up, I will update this post.
I am also sharing my flowchart with you all.
Flowchart is below
and below is the pseudocode
play startScene if press start run main //"main" refers to the main game scene within Unity else exit program
main() playerInput movement //this states that the player is moving Lerpz around the level
encounter "fuelPickup" if player fuel count > 0 --total player fuel count else run cutsceneCamera1 event //this event drops the fence around Lerpz's ship
encounter "healthPickup" if player health < 6 +3 total player health count else if p…