A Blog/Vlog chronicling my journey through my game development.
Psyberfire Lane Linking
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In this video I show how we use the custom flow and lane
linking in Psyberfire to ensure that we are not clogging pipelines, retaining
high velocity and making milestones.
Hello Internet!!! So, in the continuation of the last entry, we had to take the user stories from our poker planning session and make a paper prototype of our game. We had to take on roles for this task and I was given the role of SCRUMM Master. The following is the first session of me fulfilling this role. Enjoy. As you can see, I make a lot of mistakes. I guess we will see if these get remedied in the second round.
Attached you will find the official Mad Badger Studio contractor handbook that I created for our company, complete with contracts. It is an iteration on a handbook I wrote for a previous game dev company. This handbook was created with the goal of creating a fun, enriching and encouraging environment, while still making sure our legal asses are covered. Please feel free to use it as a template for your company if you so desire, but ensure to change your data where applicable to reflect your company.
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