So, if you remember, in the last post I wrote about an assignment I had for one of my classes on making a scene in Unity and having a script assign a color to the box. This week, we were given a follow-up assignment in which we were to add to our previous build and make a script that would essentially store each color from each box in an array and then allow you to recall the color from that box and place it back on that same box. The following is a video showing my final product and the functionality. As I state in the video, there is a bug that no matter what I did, I could not get it to go away. The following is the script I used for this assignment. var objects : GameObject[]; var originalColor : Color[]; function Start () { originalColor = new Color[10]; originalColor[0] = GameObject.Find("Cube0").re...
Hello Internet!!! So, in the continuation of the last entry, we had to take the user stories from our poker planning session and make a paper prototype of our game. We had to take on roles for this task and I was given the role of SCRUMM Master. The following is the first session of me fulfilling this role. Enjoy. As you can see, I make a lot of mistakes. I guess we will see if these get remedied in the second round.
Hello Internet!!! I am going to show off my final project for my logic/programming class. If you go to THIS link, you can see the parameters of the project. We were able to submit either a flowchart, pseudocode or the actual program for full credit. We were also able to complete more than one for extra credit. I chose to do both a flowchart and pseudocode. This post will showcase my pseudocode. Below is a video explaining my pseudocode and showing it off And below is my actual pseudocode. //Declarations public class Weapon public class Character private double probabilityOfHitting public void setName(String newName) name = newName //name setter created public void setProbabilityOfHitting( double newProbabilityOfHitting) probabilityOfHitting = newProbabilityOfHitting //probability of hitting setter created ...
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