Hello Internet!!! So, in the continuation of the last entry, we had to take the user stories from our poker planning session and make a paper prototype of our game. We had to take on roles for this task and I was given the role of SCRUMM Master. The following is the first session of me fulfilling this role. Enjoy. As you can see, I make a lot of mistakes. I guess we will see if these get remedied in the second round.
Attached you will find the official Mad Badger Studio contractor handbook that I created for our company, complete with contracts. It is an iteration on a handbook I wrote for a previous game dev company. This handbook was created with the goal of creating a fun, enriching and encouraging environment, while still making sure our legal asses are covered. Please feel free to use it as a template for your company if you so desire, but ensure to change your data where applicable to reflect your company.
Hello Internet! Below you will find a video update for our most recent build of Bereavement. Additionally, the following is the change log for this merge: -Moved character and objects down to the first floor (Tsimcha Lor) -Imported asset Environment_Prop_DoorBlock1 (Tsimcha Lor) -Changed Environment_Prop_FireAlarm to 200 Pixels a Unit (Tsimcha Lor) -Changed Environment_Prop_Bed1 scale from 2 to 1.5. (Tsimcha Lor) -Moved raw assets items from Prefab/Team Made to Raw/ Team Made (Tsimcha Lor) -Fixed Door.cs Deleted the variable state calling another variable (Tsimcha Lor) -Converted all raw items into prefabs (Tsimcha Lor) -Altered main camera in Combat Testing scene to Perspective (Tsimcha Lor) -Altered main camera in Combat Testing scene to Field of View 55 (Tsimcha Lor) -Expanded BattleGUI script (Tsimcha Lor) -Changed Player Speed to 2 (Tsimcha Lor) -Changed Player Max Velocity: X = 2.5, Y = 1 (Tsimcha Lor) -Added NPC in CombatTesting (Tsimcha Lor) -Change...
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