Posts

The Refactoring Dilemma

In line with my last post, I am sharing a presentation on what I have learned over time about the concept of refactoring a project. The Refactoring Dilemma from Steve Chepp

Prioritization Pains

I am going to be tackling this post a little differently today. I have created some presentations on things I have learned through the course of my game development growth, This slideshow is on the prioritization process in agile. Prioritization Pains from Steve Chepp

The MBS official IP Ownership Assignment Contract

Attached you will find the official Mad Badger Studio Intellectual Property (IP) Ownership Assignment contract. I generated this contract due to the fact that we currently have three projects in production under the MBS label, one game, one joyful exercise interactive simulation and one Unity 3d API. Of those three IP’s, only one is my original idea/IP. Due to the nature of this industry, when working on an IP not owned by the studio, or the studio owner, you MUST cover your ass legally. This contract signs IP rights to the studio in exchange for a higher revenue share of the IP once money is generated, in accordance with the Contractor Handbook. Please feel free to use this contract as a template for your company if you so desire, but ensure to change your data where applicable to reflect your company.

The MBS official contractor handbook

Attached you will find the official Mad Badger Studio contractor handbook that I created for our company, complete with contracts. It is an iteration on a handbook I wrote for a previous game dev company. This handbook was created with the goal of creating a fun, enriching and encouraging environment, while still making sure our legal asses are covered. Please feel free to use it as a template for your company if you so desire, but ensure to change your data where applicable to reflect your company.

Mario Mod Tech Preview

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In this video I show off the initial build of the mod we are making and how some of the components I spoke of in earlier videos play into this.

e-Signature tutorial

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This is a tutorial video I made for how to make e-Signatures. We will be signing contracts moving forward for everyone still on the company after midterm retrospectives. This tutorial will explain how the team must sign these contracts.

Psyberfire Lane Linking

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In this video I show how we use the custom flow and lane linking in Psyberfire to ensure that we are not clogging pipelines, retaining high velocity and making milestones.