Posts

Showing posts with the label CSG Architecture

Bereavement Project Update 12/15/14 and Vertical Slice

Image
Hello Internet! Below you will find a video update for our most recent build of Bereavement. Additionally, the following is the change log for this merge: -Changed asset Loot_System_Highlight.cs (Everett "Vett" Jones) -Changed asset Loot_System_LockandKey.cs to allow for door sounds (Anthony Turtenwald & Mario Love) -Added asset Animation_InsanityCharacter_WalkCycle.png (Darrin Alston Jr.) -Changed Animation_EnemyMechaMike_Idle_0 pixels to 100 (Tsimcha Lor) -Changed Animation_EnemyMechaMike_Attack_0 pixels to 100 (Tsimcha Lor) -Added asset EnemyMechaMike scene (Tsimcha Lor) -Added asset Enemy_MechaMike_Idle prefab (Tsimcha Lor) -Changed General_Systems_Credits.cs to allow for decimal points for speed (Tsimcha Lor) -Changed camera in credits scene (Tsimcha Lor) -Added enemy attack sound to all standard enemy attacks (Josh Albers) -Changed Character_PlayerCharacter_BattleGUI.cs to allow for the enemy to attack back on a special attack (Eric Oshefsky) -C...

Bereavement Project Update 12/13/14

Image
Hello Internet! Below you will find a video update for our most recent build of Bereavement. Additionally, the following is the change log for this merge: -Added asset Environment_Props_Bat1 (Darrin Alston Jr.) -Added asset Environment_Props_Bat2 (Darrin Alston Jr.) -Added asset Environment_Props_Bat3 (Darrin Alston Jr.) -Added asset Environment_Props_Beer1 (Darrin Alston Jr.) -Added asset Environment_Props_Beer2 (Darrin Alston Jr.) -Added asset Environment_Props_Brick (Darrin Alston Jr.) -Added asset Environment_Props_DoubleLamp (Darrin Alston Jr.) -Added asset Environment_Props_Flowers1 (Darrin Alston Jr.) -Added asset Environment_Props_Flowers2 (Darrin Alston Jr.) -Added asset Environment_Props_Flowers3 (Darrin Alston Jr.) -Added asset Environment_Props_Flowers4 (Darrin Alston Jr.) -Added asset Environment_Props_Flowers5 (Darrin Alston Jr.) -Added asset Environment_Props_Flowers6 (Darrin Alston Jr.) -Added asset Environment_Props_PictureFrame1 (Darrin Alston J...

Bereavement Project Update 12/09/14

Image
Hello Internet! Below you will find a video update for our most recent build of Bereavement. Additionally, the following is the change log for this merge: -Changed Game Over scene to include credits (Anthony Turtenwald & Mario Love) -Fixed persistent Gfx.WaitForPresent spike in inspector by removing shadows/optimizing lighting (Steve Chepp) -Optimized overall CPU and GPU Usage stats in inspector (Steve Chepp) -Added asset Character_PlayerCharacter_InsanityAttack.ogg (Jacob Dering) -Added assets for Animation_EnemyMechaMike_Attack (Darrin Alston Jr.) -Added assets for Animation_EnemyMechaMike_Idle (Darrin Alston Jr.) -Changed Character_PlayerCharacter_PlayHealth.cs so player health resets back to 0 after transitioning to the reaper scene (Eric Oshefsky) -Changed General_Systems_CombatSystem.cs to delay Start() for functional script load order (Eric Oshefsky) -Changed General_Systems_CombatSystem.cs so the player enters reaper scene in insanity (Tsimcha Lor) -Chang...

Bereavement Project Update 12/08/14

Image
Hello Internet! Below you will find a video update for our most recent build of Bereavement. Additionally, the following is the change log for this merge: -Added sound to battle scenes (Tsimcha Lor) -Updated Reaper v2 scene (Tsimcha Lor) -Updated player prefab (Tsimcha Lor) -Added enemy attack button for testing (Tsimcha Lor) -Activated Fixed Angle rigidbody for player and enemy in Combat Testing and Reaper_v.2 scene (Tsimcha Lor) -Edited CombatSystem script: Load Battle to Reaper to Game Over scenes (Tsimcha Lor) -Fixed some Yellow warnings in combat scripts (Tsimcha Lor) -Added Asset Environment_Prop_Payphone.png (Darrin Alston Jr.) -Added Asset Animation_EmenyTeddy_Roar_Attack.anim (Darrin Alston Jr.) -Added Asset Animation_EmenyTeddy_Roar_Attack.png (Darrin Alston Jr.) -Added Asset Animation_EmenyTeddy_Roar_Attack.controller (Darrin Alston Jr.) -Added Asset Animation_EmenyTeddy_Idle.anmi (Darrin Alston Jr.) -Added Asset Animation_EmenyTeddy_Idle.png (Darrin Al...

Bereavement Project Update 11/30/14

Image
Hello Internet! Below you will find a video update for our most recent build of Bereavement. Additionally, the following is the change log for this merge: -Added asset Loot_System_PickupItemWithKey.cs (Everett "Vett" Jones) -Added asset Loot_System_Inventory.cs (Everett "Vett" Jones) -Added asset Level 2 Corridor scene (empty) with proper transitions (Steve Chepp) -Added asset Level 2 Room 1 (empty) with proper transitions (Steve Chepp) -Added asset Level 2 Room 2 (empty) with proper transitions (Steve Chepp) -Added asset Level 2 Room 3 (empty) with proper transitions (Steve Chepp)

Bereavement Project Update 11/29/14

Image
Hello Internet! Below you will find a video update for our most recent build of Bereavement. Additionally, the following is the change log for this merge: -Updated scale for Level 1 Room 2 (Steve Chepp) -Updated scale for Level 1 Room 3 (Steve Chepp) -Added level 2 Corridor base (Steve Chepp) -Changed button location in Character_PlayerCharacter_BattleGUI (Tsimcha Lor) -Updated scale for Level 1 Corridor (Mario Love) -Updated scale for Level 1 Room 1 (Anthony Turtenwald) -Added asset Character_NonPlayerCharacter_ReaperAttack (Darrin Alston Jr.) -Added asset Character_NonPlayerCharacter_ReaperAttack0 (Darrin Alston Jr.) -Added asset Character_NonPlayerCharacter_ReaperIdle (Darrin Alston Jr.) -Added asset Character_NonPlayerCharacter_ReaperIdle0 (Darrin Alston Jr.) -Added asset Character_NonPlayerCharacter_UnhoodedReaperAttack (Darrin Alston Jr.) -Added asset Character_NonPlayerCharacter_UnhoodedReaperAttack0 (Darrin Alston Jr.) -Added asset Charact...

Bereavement Project Update 11/21/14

Image
Hello Internet! Below you will find a video update for our most recent build of Bereavement. Additionally, the following is the change log for this merge:  -Updated All combat related scripts (Tsimcha Lor) -Added asset new Loot_RangedWeapon_KittenCannon animations (Tsimcha Lor) -Added asset Character_EnemyCharacter_OrbAttack (Darrin Alston Jr.) -Added asset Character_EnemyCharacter_OrbAttack_0 (Darrin Alston Jr.) -Added asset Character_EnemyCharacter_OrbAttack_19 (Darrin Alston Jr.) -Added asset Character_EnemyCharacter_Projectile (Darrin Alston Jr.) -Added asset Character_EnemyOrbAttack (Darrin Alston Jr.) -Added asset GeneralSystems_Prop_InsanityBarGuage (Darrin Alston Jr.) -Added asset GeneralSystems_Prop_InsanityBarSansGuage (Darrin Alston Jr.) -Added asset Character_Enemy_AttackMeter.cs (Tsimcha Lor) -Added asset Animation_EnemyCharacter_OrbAttack (Tsimcha Lor) -Added asset Character_PlayerCharacter_Insanity.cs (Tsimcha Lor) -Changed C...

Bereavement Project Update 11/18/14

Image
Hello Internet! Below you will find a video update for our most recent build of Bereavement. Additionally, the following is the change log for this merge: -changed main menu audio to loop (Steve Chepp) -fixed main menu scene aspect ratio button issue (Steve Chepp) -Added asset Character_PlayerCharacter_InsanityDeath.ogg (Jacob Dering) -Added asset Character_PlayerCharacter_InsanityGrunt.ogg (Jacob Dering) -Added asset Character_PlayerCharacter_PlayerDeath.ogg (Jacob Dering) -Added asset Character_PlayerCharacter_PlayerGrunt.ogg (Jacob Dering) -Added asset Loot_RangedWeapon_KKFIRE.ogg (Jacob Dering) -Added asset Environment_Prop_Gravestone1.png (Darrin Alston Jr.) -Added asset Environment_Prop_Gravestone2.png (Darrin Alston Jr.) -Added asset Environment_Prop_Moon.png (Darrin Alston Jr.)

Bereavement Project Update 11/17/14

Image
Hello Internet! Below you will find a video update for our most recent build of Bereavement. Additionally, the following is the change log for this merge: -Added asset Environment_Prop_BereavementStainedGlassFrame.png (Darrin Alston Jr.) -Added asset Environment_Prop_Key.png (Darrin Alston Jr.) -Updated Main Menu scene (Steve Chepp) -Created Game Over base scene (Steve Chepp) -Added asset Environment_Background_SomethingDarker.ogg (Everett "Vett" Jones) -Added asset Enviroment_Systems_SceneTrans2.cs (Eric Oshefsky) -Added door 1 to room 1 scene transition in level 1 corridor scene (Steve Chepp) -Added door 2 to room 2 scene transition in level 1 corridor scene (Steve Chepp) -Added door 3 to room 3 scene transition in level 1 corridor scene (Steve Chepp) -Made all PC settings identical across all scenes (Steve Chepp)

Bereavement Project Update 11/15/14

Image
Hello Internet! Below you will find a video update for our most recent build of Bereavement. Additionally, the following is the change log for this merge: -Added asset Character_Combat_Walk1 (Tsimcha Lor) -Added visual representation of PC and NPC health (Eric Oshefsky) -Added scene Main Menu (Tsimcha Lor) -Added asset General_Systems_MainMenu (Tsimcha Lor) -Added asset Loot_RangedWeapon_KittenCannonReload.ogg (Jacob Dering) -Added asset Loot_Collectable_Key.ogg (Jacob Dering) -Added asset Environment_Background_CreakDoor.ogg (Jacob Dering) -Added asset Environment_Background_DoorKnob.ogg (Jacob Dering) -Added asset Environment_Background_RunningWater.ogg (Jacob Dering) -Added asset Environment_Background_static.ogg (Jacob Dering) -Added asset Character_PlayerCharacter_InsanityTransition.ogg (Jacob Dering) -Added asset Character_PlayerCharacter_Walking2.ogg (Jacob Dering) -Added asset Character_Universal_Attack.ogg (Jacob Dering) -Changed Level 1 ...

Bereavement Project Update 11/12/14

Image
Hello Internet! Below you will find a video update for our most recent build of Bereavement. Additionally, the following is the change log for this merge: -Added asset Animation_Environment_Sparkle.png (Darrin Alston Jr.) -Added asset Environment_Prop_TeddyBear.png (Darrin Alston Jr.) -Added asset Environment_Props_QuarterOnAString.png (Darrin Alston Jr.) -Added asset Environment_Props_V2Bed.png (Darrin Alston Jr.) -Added 3 windows to Level 1 Corridor scene (Mario Love) -Added 1 additional plant to Level 1 Corridor scene (Mario Love) -Added 1 additional fire alarm to Level 1 Corridor scene (Mario Love) -Altered positioning of assets within Level 1 Corridor scene (Mario Love) -Added 1 additional spider web to Level 1 Corridor scene (Mario Love) -Added 2 pipe combos to Level 1 Room 1 scene (Anthony Turtenwald) -Added 3 trash piles to Level 1 Room 1 scene (Anthony Turtenwald) -Added graffiti to Level 1 Room 1 scene (Anthony Turtenwald) -Added level mus...

Bereavement Project Update 11/11/14

Image
Hello Internet! Below you will find a video update for our most recent build of Bereavement. Additionally, the following is the change log for this merge: -Added asset Enviroment_Systems_SceneTrans.cs (Eric Oshefsky) -Changed Level 1 Room 2 to accept Enviroment_Systems_SceneTrans (Steve Chepp) -Changed Level 1 Room 3 to accept Enviroment_Systems_SceneTrans (Steve Chepp) -Added asset Deeper Into Madness_level1_bossbattle.ogg (Everett "Vett" Jones) -Added asset Character_PlayerCharacter_ActiveInsanity.ogg (Everett "Vett" Jones) -Added asset Environment_Background_8bitlevel1.ogg (Everett "Vett" Jones) -Added asset Environment_Background_DeeperIntoMadness.ogg (Everett "Vett" Jones) -Added asset Environment_Background_MeetTheReaper4.ogg (Everett "Vett" Jones) -Added asset Environment_Background_TitleSong.ogg (Everett "Vett" Jones)

Bereavement Project Update 11/10/14

Image
Hello Internet! Below you will find a video update for our most recent build of Bereavement. Additionally, the following is the change log for this merge: -Created level 1 corridor (Mario Love) -Created level 1 room 1 (Anthony Turtenwald) -Created level 1 room 2 (Steve Chepp) -Created level 1 room 3 (Steve Chepp) -Altered placement of entry door on all new scenes (Steve Chepp) -Altered viewport rectal on all new scenes (Steve Chepp)

Bereavement Project Update 11/09/14

Image
Hello Internet! Below you will find a video update for our most recent build of Bereavement. Additionally, the following is the change log for this merge: -Increased apartment scale (Tsimcha Lor) -Added asset Character_PlayerCharacter_Transition (Tsimcha Lor) -Updated general scripts (Tsimcha Lor) -Updated BattleGUI Script (Tsimcha Lor) -Updated Character_PlayerCharacter_Player1 (Tsimcha Lor) -Updated all environment props Z axis to 0.1, so player is not walking behind anything (Tsimcha Lor) -Updated all combat related scripts (Tsimcha Lor, Eric Oshefsky, Josh Albers) -Added asset Loot_RangedWeapon_KittenCannon(Darrin Alston Jr.) -Added asset Loot_RangedWeapon_KittenCannonAnimation(Darrin Alston Jr.) -Added asset Loot_RangedWeapon_KittenCannonAnimation0(Darrin Alston Jr.) -Added asset Character_PlayerCharacter_V2IdleAnimation (Darrin Alston Jr.) -Added asset Character_PlayerCharacter_V2PsychoticBreak (Darrin Alston Jr.) -Added asset Character_PlayerCharacter_V2Ps...

Bereavement Project Update 11/01/14

Image
Hello Internet! We have baseline combat!!! Below you will find a video update for our most recent build of Bereavement. Additionally, the following is the change log for this merge: -Change BattleGUI script to allow for custom user input (Tsimcha Lor) -Imported Character_Sound_LeftStep (Tsimcha Lor) -Imported Character_Sound_RightStep (Tsimcha Lor) -Added footstep audio to Character_PlayerCharacter_Move.cs (Tsimcha Lor) -Apartment rescale (Tsimcha Lor) -Removed all Pipelines (Tsimcha Lor) -Removed DoorBlocks (Tsimcha Lor) -Changed Linear Drag in Rigidbody 2D to 3 (Tsimcha Lor) -CombatTesting scene rescaled (Tsimcha Lor) -Changed Player and enemy naming conventions (Tsimcha Lor) -PlayerHealth script updated (Tsimcha Lor) -Changed MainCharacter_Combat_Idle1 sprites to Chracter_Combat_Idle1 sprites (Tsimcha Lor) -Created General_System_CombatEnemy.cs (Josh Albers, Eric Oshefsky, Tsimcha Lor) -Created General_System_CombatSystem.cs (Josh Albers, Eric Oshefsky, Tsi...

Bereavement Project Update 10/21/14

Image
Hello Internet! Below you will find a video update for our most recent build of Bereavement. Additionally, the following is the change log for this merge: -Changed Insanity script to Character_PlayerCharacter_Insanity (Tsimcha Lor) -Reset ExtraFloorPiece on second floor and re-applied the wood texture to it (Tsimcha Lor) -Added textures, Player_PlayerCharacter_PlayerHealth1 and Player_PlayerCharacter_PlayerHealth2 (Tsimcha Lor) -Created script Character_PlayerCharacter_PlayerHealth script (Tsimcha Lor) -Edit 2 menu buttons to BattleGUI (Tsimcha Lor) -Added Health GUI into Combat Testing scene (Tsimcha Lor) -Imported updated MainCharacter_Combat_Idle to combat testing scene (Tsimcha Lor) -Created updated Character_Battle_Idle animation (Tsimcha Lor) -Created Enemy folder in Prefabs/Team Made/Enemy (Tsimcha Lor) -Changed background scale to 40x20. This changes texture on background in combat (Darrin Alston Jr.) -Known Issue: Parameter "AnimState...

Bereavement Project Update 10/18/2014

Image
Hello Internet! Below you will find a video update for our most recent build of Bereavement. Additionally, the following is the change log for this merge: -Moved character and objects down to the first floor (Tsimcha Lor) -Imported asset Environment_Prop_DoorBlock1 (Tsimcha Lor) -Changed Environment_Prop_FireAlarm to 200 Pixels a Unit (Tsimcha Lor) -Changed Environment_Prop_Bed1 scale from 2 to 1.5. (Tsimcha Lor) -Moved raw assets items from Prefab/Team Made to Raw/ Team Made (Tsimcha Lor) -Fixed Door.cs  Deleted the variable state calling another variable (Tsimcha Lor) -Converted all raw items into prefabs (Tsimcha Lor) -Altered main camera in Combat Testing scene to Perspective (Tsimcha Lor) -Altered main camera in Combat Testing scene to Field of View 55 (Tsimcha Lor) -Expanded BattleGUI script (Tsimcha Lor) -Changed Player Speed to 2 (Tsimcha Lor) -Changed Player Max Velocity: X = 2.5, Y = 1 (Tsimcha Lor) -Added NPC in CombatTesting (Tsimcha Lor) -Change...

Sprint 1 White Box

Image
We are in Sprint 1 for Bereavement!!!! The following video showcases our sprint 1 white box, to which we will be adding content on a regular basis.

Technical Requirement Document

Image
The following is a video of the technical requirements document for our team that I made. In case anyone wants to use mine as a reference or sample, you can click HERE to download and use mine as a sample.

Bereavement Orthographic Perspective

Image
Hello everyone, Just a quick video as promised in the last one, here is just a showcase of the Bereavement from the Orthographic Perspective. This one is nothing too fancy, just wanted to keep my promise to show off this version of the build.