Bereavement Project Update 12/15/14 and Vertical Slice
Hello Internet! Below you will find a video update for our most recent build of Bereavement. Additionally, the following is the change log for this merge: -Changed asset Loot_System_Highlight.cs (Everett "Vett" Jones) -Changed asset Loot_System_LockandKey.cs to allow for door sounds (Anthony Turtenwald & Mario Love) -Added asset Animation_InsanityCharacter_WalkCycle.png (Darrin Alston Jr.) -Changed Animation_EnemyMechaMike_Idle_0 pixels to 100 (Tsimcha Lor) -Changed Animation_EnemyMechaMike_Attack_0 pixels to 100 (Tsimcha Lor) -Added asset EnemyMechaMike scene (Tsimcha Lor) -Added asset Enemy_MechaMike_Idle prefab (Tsimcha Lor) -Changed General_Systems_Credits.cs to allow for decimal points for speed (Tsimcha Lor) -Changed camera in credits scene (Tsimcha Lor) -Added enemy attack sound to all standard enemy attacks (Josh Albers) -Changed Character_PlayerCharacter_BattleGUI.cs to allow for the enemy to attack back on a special attack (Eric Oshefsky) -C...