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Showing posts with the label CSG Introduction to Game Design

Morrowind MDA analysis v3

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Hello Everyone, This will be the final post I make on my Morrowind MDA analysis, as it will cover the Aesthetics portion of the process.  If you would like to have a more in-depth understanding of the MDA, you can see my previous Morrowind MDA post  HERE  and/or see the link at the bottom of this post, which has a link directly to the original MDA paper. The Elder Scrolls: Morrowind Mechanics list -Character System     -Player Character (PC) System          -Character stat             -Stat modifier(s)                   -Potions                   -Enchantments on wearable items (e.g., clothing, armor, etc...)                   -Racial Traits                   -Bi...

Morrowind MDA analysis v2

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Hello Everyone, This post is the follow-up to my Morrowind MDA Mechanics analysis. This analysis will be of a dynamic that can occur within the game. I cleaned up the Mechanics section of the analysis and wrote a dynamic situation that can occur within the game. If you would like to have a more in-depth understanding of the MDA, you can see my previous Morrowind MDA post HERE and/or see the link at the bottom of this post, which has a link directly to the original MDA paper. The Elder Scrolls: Morrowind Mechanics list -Character System     -Player Character (PC) System          -Character stat             -Stat modifier(s)                   -Potions                   -Enchantments on wearable items (e.g., clothing, armor, etc...)              ...

Morrowind MDA analysis v1

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Hello Everyone and happy Fall to you all, I would like to share with everyone some stuff that I have been working on in one of my classes. In this class we were presented with the paper "MDA: A Formal Approach to Game Design and Game Research" and given the basics of what the MDA analysis actually is. I went beyond and did even more research into this and found it very helpful for future projects. For those who do not know, the MDA (Mechanics, Dynamics, Aesthetics) Analysis is a paper that was published by Robin Hunicke, Marc LeBlanc, Robert Zubek, in which they present the first truly objective process for analyzing whether a game is "good" or not. There have been refinements to this over the years, but the core principles remain the same. Over the course of the next three videos for this class, I will explain each core principle and show how it applies to each project I have done for this class. The project was to pick a game and analyze it from the MDA perspect...