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Showing posts with the label Paper Prototyping

Psyberfire Part 2

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In this video I talk about some of the decisions of what led us to pivot with our development as late in the cycle as we did, and why. I also talk about how important project management is and why, and talk a little about the project management tool we use, Psyberfire . 

Warhammer 40K custom codex tools: Army Builder

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One of the tools we used for this project was a program called Army Builder by Lone Wolf Development. This tool was invaluable for paper prototyping out our changes by being able to rapidly prototype various constraints within the game its self. The following is a video showcasing some of the functionality of the tool:  The web page for the tool can be found here

Warhammer 40K custom codex Timeline

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Hello Internet! Below you will find a video update for the Timeline section of our Warhammer 40k custom codex. Additionally, if you click HERE you can view and download a copy of this section of our custom 40k codex for playing with.

Warhammer 40K custom codex Psyker

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Hello Internet! Below you will find a video update for the Psyker section of our Warhammer 40k custom codex. Additionally, if you click HERE you can view and download a copy of this section of our custom 40k codex for playing with.

Our official Warhammer 40K custom codex

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Hello Internet! Below you will find a video update for our FULL Warhammer 40k custom codex. This is ready to be played, used, etc... Please feel free to use, test and/or play with it to your hearts content You can click HERE to go to our actual codex (wiki form)

Warhammer 40K custom codex Wargear

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Hello Internet! Below you will find a video update for the Wargear section of our Warhammer 40k custom codex. Additionally, if you click HERE you can view and download a copy of this section of our custom 40k codex for playing with.

Warhammer 40K custom codex Rewards

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Hello Internet! Below you will find a video update for the Rewards section of our Warhammer 40k custom codex. Additionally, if you click HERE you can view and download a copy of this section of our custom 40k codex for playing with.

Warhammer 40K custom codex Icons

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Hello Internet! Below you will find a video update for the Icons section of our Warhammer 40k custom codex. Additionally, if you click HERE you can view and download a copy of this section of our custom 40k codex for playing with. 

Warhammer 40K custom codex Artifacts

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Hello Internet! Below you will find a video update for the Artifacts section of our Warhammer 40k custom codex. Additionally, if you click HERE you can view and download a copy of this section of our custom 40k codex for playing with.

Warhammer 40K custom codex Amalgam (god lore)

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Hello Internet! Below you will find a video update for the lore of one of our gods in our Warhammer 40k custom codex. Additionally, if you click HERE you can view and download a copy of this section of our custom 40k codex for playing with.

Warhammer 40K custom codex Nature of Harmony (Intro to our race)

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Hello Internet! Below you will find a video update for the Nature of Harmony (Intro to our race) section of our warhammer 40k custom codex. Additionally, if you click HERE you can view and download a copy of this section of our custom 40k codex for playing with.

Warhammer 40K custom codex GDD showcase

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Hello Internet! Below you will find a video update for the GDD of our warhammer 40k custom codex. Additionally, if you click HERE you can view and download a copy of this section of our custom 40k codex for playing with.

Warhammer 40K custom codex Special Rules showcase

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Hello Internet! Below you will find a video update for the Special Rules section of our Warhammer 40k custom codex. Additionally, if you click HERE you can view and download a copy of this section of our custom 40k codex for playing with.

Nyds Army V3

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This post covers version 3 of our Tyranid army for play testing. If you would like to know more about this project, please view my first post/video for this class, which can be found  HERE  As promised, go  HERE  to see the PDF of our third Nyds Army Note: This PDF was created using the software suite Army Builder by Lone Wolf Development.

Nyds Army V2

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This post covers version 2 of our Tyranid army for play testing. If you would like to know more about this project, please view my first post/video for this class, which can be found HERE  As promised, go  HERE  to see the PDF of our second Nyds Army Note: This PDF was created using the software suite Army Builder by Lone Wolf Development.

Nyds Army V1

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Good afternoon everyone, New semester, new fun for all!!! I am going to be talking about my Advanced Design class in this video. I go into more detail in this video, but the general overview is that we will be making a Warhammer 40K mod and (with some luck and good design) will be pitching it to Games Workshop as an official Codex to be introduced into the 40K universe. That being said, the first three weeks will be playtesting the vanilla game so those unfamiliar with the mechanics can produce informed work on this mod. My team mate and I chose the Tyranids since we have both played the game before and are a little more advanced players then everyone else in the class. As promised, go HERE to see the PDF of our first Nyds Army Note: This PDF was created using the software suite Army Builder by Lone Wolf Development.

CSG-110 Feats of Enlightenment PowerPoint 3.0

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 Good afternoon Internet!! I just wanted to share our third powerpoint presentation with you all. In this video I explain what we did wrong and what we still need to change. Enjoy!

CSG-110 Feats of Enlightenment PowerPoint 2.0

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Good evening Internet!!! I just wanted to share our second powerpoint presentation with you all. In this video I explain what we did wrong and what we still need to change. Enjoy!

CSG-110 Creating a placeholder map

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Good afternoon Internet!!! So, I am going to share a video with you of a paper prototyping session we had for Feats of Enlightenment. Essentially, after we had done the Poker Planning, we needed to turn everything we had into a paper prototype so we could play test the game as early as possible. Myself and another individual took on the task of making a placeholder paper prototype of the game map. This video shows the process of us doing it and afterwards I will show what the final product looked like. And below is that the final prototype looked like. We did play test the prototype and it was actually quite fun, so I think we found a good sweet spot.

CSG-110 Scrumm master round 2

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Good afternoon Internet!!! So, in the last entry you saw me failing horribly at being SCRUMM Master. Good times! This next sequence of videos was the second round of this session. I apologize ahead of time, but my camera died a portion of the way through recording this session, so you do not get to see it through to completion. Anyway, that was kind of the jist of what happened. I did learn a lot from this process however. Most importantly, I got a hands on, high stress, feel for how the whole process works... and how it falls apart and rapidly deteriorates if you do not have complete synergy. Another thing I learned was how the burn-up and burn-down charts work. I think I still have further to go with that, but I understood it much more after this session, then before, just reading and learning about it second hand. Anyway, Hope you guys are still enjoying and see you all next time.