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Showing posts with the label White Box

Bereavement Orthographic Perspective

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Hello everyone, Just a quick video as promised in the last one, here is just a showcase of the Bereavement from the Orthographic Perspective. This one is nothing too fancy, just wanted to keep my promise to show off this version of the build.

First Whit Box

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Hello Everyone!! We officially have our first white box, as showcased in the video below. For those of you who do not know, a white box is the digital space where you test any new addition to the game digitally prior to adding it to the official level(s). It is very rough, as is every white box, but since it is only for a testing constraint, that is to be expected.

Choosing the right tool...

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Hello internet, Choosing the right tools for the job is important in any situation, however, in game development it can mean the difference between success and failure. In this video I talk about some of the issues we were having with a general misunderstanding of the importance of solid, optimized and modular level design tools and the issues that can crop up if you do not follow this principle. At the time of writing this post, we have chosen to utilize the Unity API, Prototype: developed by ProCore. Their website can be found HERE and as well as in the Unity Asset Store. I will make a point of doing a video to showcase the power of this tool at a later date. It should be noted that this API allows Unity to have some of the advanced functionality with primitives that is native to Unreal Engine 4. It is a must for any serious Unity Developer.