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Showing posts with the label Theory

Warhammer 40K custom codex tools: Army Builder

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One of the tools we used for this project was a program called Army Builder by Lone Wolf Development. This tool was invaluable for paper prototyping out our changes by being able to rapidly prototype various constraints within the game its self. The following is a video showcasing some of the functionality of the tool:  The web page for the tool can be found here

Warhammer 40K custom codex Timeline

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Hello Internet! Below you will find a video update for the Timeline section of our Warhammer 40k custom codex. Additionally, if you click HERE you can view and download a copy of this section of our custom 40k codex for playing with.

Warhammer 40K custom codex Psyker

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Hello Internet! Below you will find a video update for the Psyker section of our Warhammer 40k custom codex. Additionally, if you click HERE you can view and download a copy of this section of our custom 40k codex for playing with.

Our official Warhammer 40K custom codex

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Hello Internet! Below you will find a video update for our FULL Warhammer 40k custom codex. This is ready to be played, used, etc... Please feel free to use, test and/or play with it to your hearts content You can click HERE to go to our actual codex (wiki form)

Warhammer 40K custom codex Wargear

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Hello Internet! Below you will find a video update for the Wargear section of our Warhammer 40k custom codex. Additionally, if you click HERE you can view and download a copy of this section of our custom 40k codex for playing with.

Warhammer 40K custom codex Rewards

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Hello Internet! Below you will find a video update for the Rewards section of our Warhammer 40k custom codex. Additionally, if you click HERE you can view and download a copy of this section of our custom 40k codex for playing with.

Warhammer 40K custom codex Icons

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Hello Internet! Below you will find a video update for the Icons section of our Warhammer 40k custom codex. Additionally, if you click HERE you can view and download a copy of this section of our custom 40k codex for playing with. 

Warhammer 40K custom codex Artifacts

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Hello Internet! Below you will find a video update for the Artifacts section of our Warhammer 40k custom codex. Additionally, if you click HERE you can view and download a copy of this section of our custom 40k codex for playing with.

Warhammer 40K custom codex Amalgam (god lore)

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Hello Internet! Below you will find a video update for the lore of one of our gods in our Warhammer 40k custom codex. Additionally, if you click HERE you can view and download a copy of this section of our custom 40k codex for playing with.

Warhammer 40K custom codex Nature of Harmony (Intro to our race)

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Hello Internet! Below you will find a video update for the Nature of Harmony (Intro to our race) section of our warhammer 40k custom codex. Additionally, if you click HERE you can view and download a copy of this section of our custom 40k codex for playing with.

Warhammer 40K custom codex GDD showcase

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Hello Internet! Below you will find a video update for the GDD of our warhammer 40k custom codex. Additionally, if you click HERE you can view and download a copy of this section of our custom 40k codex for playing with.

Warhammer 40K custom codex Special Rules showcase

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Hello Internet! Below you will find a video update for the Special Rules section of our Warhammer 40k custom codex. Additionally, if you click HERE you can view and download a copy of this section of our custom 40k codex for playing with.

Nyds Army V3

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This post covers version 3 of our Tyranid army for play testing. If you would like to know more about this project, please view my first post/video for this class, which can be found  HERE  As promised, go  HERE  to see the PDF of our third Nyds Army Note: This PDF was created using the software suite Army Builder by Lone Wolf Development.

Nyds Army V2

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This post covers version 2 of our Tyranid army for play testing. If you would like to know more about this project, please view my first post/video for this class, which can be found HERE  As promised, go  HERE  to see the PDF of our second Nyds Army Note: This PDF was created using the software suite Army Builder by Lone Wolf Development.

Morrowind MDA analysis v3

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Hello Everyone, This will be the final post I make on my Morrowind MDA analysis, as it will cover the Aesthetics portion of the process.  If you would like to have a more in-depth understanding of the MDA, you can see my previous Morrowind MDA post  HERE  and/or see the link at the bottom of this post, which has a link directly to the original MDA paper. The Elder Scrolls: Morrowind Mechanics list -Character System     -Player Character (PC) System          -Character stat             -Stat modifier(s)                   -Potions                   -Enchantments on wearable items (e.g., clothing, armor, etc...)                   -Racial Traits                   -Bi...

Morrowind MDA analysis v2

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Hello Everyone, This post is the follow-up to my Morrowind MDA Mechanics analysis. This analysis will be of a dynamic that can occur within the game. I cleaned up the Mechanics section of the analysis and wrote a dynamic situation that can occur within the game. If you would like to have a more in-depth understanding of the MDA, you can see my previous Morrowind MDA post HERE and/or see the link at the bottom of this post, which has a link directly to the original MDA paper. The Elder Scrolls: Morrowind Mechanics list -Character System     -Player Character (PC) System          -Character stat             -Stat modifier(s)                   -Potions                   -Enchantments on wearable items (e.g., clothing, armor, etc...)              ...

Nyds Army V1

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Good afternoon everyone, New semester, new fun for all!!! I am going to be talking about my Advanced Design class in this video. I go into more detail in this video, but the general overview is that we will be making a Warhammer 40K mod and (with some luck and good design) will be pitching it to Games Workshop as an official Codex to be introduced into the 40K universe. That being said, the first three weeks will be playtesting the vanilla game so those unfamiliar with the mechanics can produce informed work on this mod. My team mate and I chose the Tyranids since we have both played the game before and are a little more advanced players then everyone else in the class. As promised, go HERE to see the PDF of our first Nyds Army Note: This PDF was created using the software suite Army Builder by Lone Wolf Development.

Morrowind MDA analysis v1

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Hello Everyone and happy Fall to you all, I would like to share with everyone some stuff that I have been working on in one of my classes. In this class we were presented with the paper "MDA: A Formal Approach to Game Design and Game Research" and given the basics of what the MDA analysis actually is. I went beyond and did even more research into this and found it very helpful for future projects. For those who do not know, the MDA (Mechanics, Dynamics, Aesthetics) Analysis is a paper that was published by Robin Hunicke, Marc LeBlanc, Robert Zubek, in which they present the first truly objective process for analyzing whether a game is "good" or not. There have been refinements to this over the years, but the core principles remain the same. Over the course of the next three videos for this class, I will explain each core principle and show how it applies to each project I have done for this class. The project was to pick a game and analyze it from the MDA perspect...

CSG-110 Feats of Enlightenment PowerPoint 3.0

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 Good afternoon Internet!! I just wanted to share our third powerpoint presentation with you all. In this video I explain what we did wrong and what we still need to change. Enjoy!

CSG-110 Feats of Enlightenment PowerPoint 2.0

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Good evening Internet!!! I just wanted to share our second powerpoint presentation with you all. In this video I explain what we did wrong and what we still need to change. Enjoy!