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Showing posts with the label SCRUM

Sprint 1 White Box

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We are in Sprint 1 for Bereavement!!!! The following video showcases our sprint 1 white box, to which we will be adding content on a regular basis.

Technical Requirement Document

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The following is a video of the technical requirements document for our team that I made. In case anyone wants to use mine as a reference or sample, you can click HERE to download and use mine as a sample.

Choosing the right tool...

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Hello internet, Choosing the right tools for the job is important in any situation, however, in game development it can mean the difference between success and failure. In this video I talk about some of the issues we were having with a general misunderstanding of the importance of solid, optimized and modular level design tools and the issues that can crop up if you do not follow this principle. At the time of writing this post, we have chosen to utilize the Unity API, Prototype: developed by ProCore. Their website can be found HERE and as well as in the Unity Asset Store. I will make a point of doing a video to showcase the power of this tool at a later date. It should be noted that this API allows Unity to have some of the advanced functionality with primitives that is native to Unreal Engine 4. It is a must for any serious Unity Developer.

Bereavement Social Media is UP!

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Hello everyone!! The Social Media sites for Bereavement are officially up!! I set up IndieDB and the YouTube Channel, but I will list all of the sites after the video... Company Facebook Project Facebook IndieDB Google+ Twitch Tumblr

CSG-110 Creating a placeholder map

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Good afternoon Internet!!! So, I am going to share a video with you of a paper prototyping session we had for Feats of Enlightenment. Essentially, after we had done the Poker Planning, we needed to turn everything we had into a paper prototype so we could play test the game as early as possible. Myself and another individual took on the task of making a placeholder paper prototype of the game map. This video shows the process of us doing it and afterwards I will show what the final product looked like. And below is that the final prototype looked like. We did play test the prototype and it was actually quite fun, so I think we found a good sweet spot.

CSG-110 Scrumm master round 2

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Good afternoon Internet!!! So, in the last entry you saw me failing horribly at being SCRUMM Master. Good times! This next sequence of videos was the second round of this session. I apologize ahead of time, but my camera died a portion of the way through recording this session, so you do not get to see it through to completion. Anyway, that was kind of the jist of what happened. I did learn a lot from this process however. Most importantly, I got a hands on, high stress, feel for how the whole process works... and how it falls apart and rapidly deteriorates if you do not have complete synergy. Another thing I learned was how the burn-up and burn-down charts work. I think I still have further to go with that, but I understood it much more after this session, then before, just reading and learning about it second hand. Anyway, Hope you guys are still enjoying and see you all next time.