Hello Internet! We have baseline combat!!! Below you will find a video update for our most recent build of Bereavement. Additionally, the following is the change log for this merge: -Change BattleGUI script to allow for custom user input (Tsimcha Lor) -Imported Character_Sound_LeftStep (Tsimcha Lor) -Imported Character_Sound_RightStep (Tsimcha Lor) -Added footstep audio to Character_PlayerCharacter_Move.cs (Tsimcha Lor) -Apartment rescale (Tsimcha Lor) -Removed all Pipelines (Tsimcha Lor) -Removed DoorBlocks (Tsimcha Lor) -Changed Linear Drag in Rigidbody 2D to 3 (Tsimcha Lor) -CombatTesting scene rescaled (Tsimcha Lor) -Changed Player and enemy naming conventions (Tsimcha Lor) -PlayerHealth script updated (Tsimcha Lor) -Changed MainCharacter_Combat_Idle1 sprites to Chracter_Combat_Idle1 sprites (Tsimcha Lor) -Created General_System_CombatEnemy.cs (Josh Albers, Eric Oshefsky, Tsimcha Lor) -Created General_System_CombatSystem.cs (Josh Albers, Eric Oshefsky, Tsi...