Hello Everyone and happy Fall to you all, I would like to share with everyone some stuff that I have been working on in one of my classes. In this class we were presented with the paper "MDA: A Formal Approach to Game Design and Game Research" and given the basics of what the MDA analysis actually is. I went beyond and did even more research into this and found it very helpful for future projects. For those who do not know, the MDA (Mechanics, Dynamics, Aesthetics) Analysis is a paper that was published by Robin Hunicke, Marc LeBlanc, Robert Zubek, in which they present the first truly objective process for analyzing whether a game is "good" or not. There have been refinements to this over the years, but the core principles remain the same. Over the course of the next three videos for this class, I will explain each core principle and show how it applies to each project I have done for this class. The project was to pick a game and analyze it from the MDA perspect...