Posts

Mad Badger Studio Handbook Updated

As we continue development, there became a growing need to update the contractor handbook to account for attendance issues we were encountering during the actual the class period. Below you will find the updated contractor handbook that introduces the new attendance policy. I also made this policy an attachment so when/if we change the policy, it negates the need for everyone to update the entire handbook. This method allows me to only need the attachment itself resigned.

Waiver of compensation contract

As we continued development, I realized that it would be very important to provide team members the ability to opt out of our contractor agreement if they were only looking for and/or care about the internship credits. As such, I put together a little waiver or compensation contract that does essentially that and only that. Feel free to use it with our own company if you would like, sans our branding.

The Refactoring Dilemma

In line with my last post, I am sharing a presentation on what I have learned over time about the concept of refactoring a project. The Refactoring Dilemma from Steve Chepp

Prioritization Pains

I am going to be tackling this post a little differently today. I have created some presentations on things I have learned through the course of my game development growth, This slideshow is on the prioritization process in agile. Prioritization Pains from Steve Chepp

The MBS official IP Ownership Assignment Contract

Attached you will find the official Mad Badger Studio Intellectual Property (IP) Ownership Assignment contract. I generated this contract due to the fact that we currently have three projects in production under the MBS label, one game, one joyful exercise interactive simulation and one Unity 3d API. Of those three IP’s, only one is my original idea/IP. Due to the nature of this industry, when working on an IP not owned by the studio, or the studio owner, you MUST cover your ass legally. This contract signs IP rights to the studio in exchange for a higher revenue share of the IP once money is generated, in accordance with the Contractor Handbook. Please feel free to use this contract as a template for your company if you so desire, but ensure to change your data where applicable to reflect your company.

The MBS official contractor handbook

Attached you will find the official Mad Badger Studio contractor handbook that I created for our company, complete with contracts. It is an iteration on a handbook I wrote for a previous game dev company. This handbook was created with the goal of creating a fun, enriching and encouraging environment, while still making sure our legal asses are covered. Please feel free to use it as a template for your company if you so desire, but ensure to change your data where applicable to reflect your company.

Mario Mod Tech Preview

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In this video I show off the initial build of the mod we are making and how some of the components I spoke of in earlier videos play into this.